The top of the board lists 7 types of cognitive distortions.
-Identifying examples of different types of cognitive distortions
-Identifying helpful vs. unhelpful thoughts
-Generating helpful thoughts in neutral or unpleasant situations
-Based on an evidenced based modality (CBT)
-Easy to follow
-The placement of the different spots on the board requires students to first answer many red (easier) cards before moving to the more difficult tasks
-The wording of the cognitive distortions is well over the head of most of my elementary students.
-Not particularly engaging
-While some kids might benefit from being able to identify and categorize the different types of cognitive distortions, I find this part unnecessary (and time consuming) in school counseling.
Not a bad game, but I wouldn't recommend it to elementary school counselors. It's better suited to ages 10+ in a longer-term counseling settings.
Some other CBT board game options that I've been eye balling but don't own:
Psymon: Suited for an older age group still, but it looks like a more engaging and fun option because it involves monsters and collecting cards.
Dr. PlayWell's Think Positive game (or his Positive Thinking card game):created for ages 6-12! If only libraries had board games you could check out to see if you liked them.