Players travel around the board collecting little colored washers to add to their pawn. Here are the types of squares players can land on:
QUESTIONS: Ask another player a "who", "what", "when", "where", "why", "how", "which", or "what have you" question
SHOWING EMOTIONS: Say "I have peas for tea" while expressing a specified emotion
COMPLIMENT CORNER: Give another player a compliment
SELF EXPRESSION: Complete a sentence about yourself
HOME, SCHOOL, OUT AND ABOUT, or SOCIALLY SPEAKING: given a scenario on a card, show or tell how you wold respond
Here are some examples of these cards:
While in theory there is a 'winner' (the first person to collect all the colored rings), I've never had students respond to this game competitively.
-What to say and do in common social situations
-Expressing emotion in your face and voice
***I also think this game would be wonderful for socially anxious/shy students.
-Almost all cards are both developmentally appropriate and relatable.
-Every aspect of this game targets social skills.
-Game activities match onto targeted skills (unlike some games)
-Takes a long time to finish the game (though students don't typically mind ending it before someone has officially won)
-Created in England so there are several words/phrases/spellings that are from across the pond
-There's no real aspect of "Why should do we these things?"