Players roll the die which instructs them to go to one of the positive affirmation spaces (and repeat the affirmation), pull a problem card, or pull an esteem card. After pulling a problem card (examples below), players spin the spinner which tells them how they "solved" the problem (positively or negatively). Esteem cards are positive affirmations paired with a personal discussion question.
Possible edits someone could make to improve the game:
-create new problem cards using the type of problems your students/clients face
-create a new spinner with more specific positive and negative coping skills
-either add an additional element for focusing on self-esteem, or use the game as more of a "get to know you" or termination game