With some of the money the counseling department was so excitedly given this year, we beefed up our collection of therapeutic games. "Snoots Toots Game of Empathy and Manners" was one that had been on my wishlist for awhile, given the ever present need for social skills resources and the fact that it looked bright and engaged and modern (compared to some more outdated looking games). Here are my thoughts on it.
- Visually appealing
- Up to 6 players
- Question cards cover a decent span of ages (YouthLight says 6-12, I will say 7-10).
- Spinner! Kids love a spinner.
- Fair price
- Long. You couldn't play and finish in a lunch bunch without changing the rules.
- There are supposedly four question categories but there's really only two distinct ones.
- Questions aren't a great fit for school.
The question cards are really hit or miss for me. There's a pretty heavy emphasis on baaaaaasic social skills (hygiene, ordering at a restaurant). Also, many situations are home/community. Could be a pro for some, but I'm always looking for ones that are school based and are about interacting with peers.
The students like it because it was a game, and I can see it being great to use with kiddos on the spectrum or in a clinic setting. Do I recommend other elementary counselors go out and buy it? Nah.
***There are also a Snoots Studies Card Game. These are much better! I already had these and look forward to using them with the board.